Instant win · Roll over/underProduct designer for fintech, AI and iGaming. I take ideas from Figma to shipped, working product: design systems, prototypes, and the frontend to make them real.






Company management systems, internal tools, and private client work that can't be shared publicly.
MYBC Originals, end to end: math models, game UI, 2D art, and the frontend that ships. The lineup is live in production with 3M+ rounds played by real players; the demos below run in fun mode, no real money.
Instant win · Roll over/under
Table game · Single & multi-hand
Instant win · Number draw
Instant win · Level climb
Instant win · Ball drop
Crash · High striker
Hey, I'm a Product Designer with 4 years of experience creating clean, user-friendly mobile apps, websites, and 2D game interfaces. I love turning ideas into simple, useful experiences that solve real problems.
I have a strong background in UI/UX, 2D game design, and hands-on frontend development powered by AI. In iGaming I design and build crash games end to end: game UI, math-driven animations, and the real-money UX details that make players trust the game.
Whether it's a mobile app, a blockchain gaming platform, or a landing page, I design it, prototype it, and build it. Always curious, always learning, always shipping.
Supernova
Building iGaming products from the ground up: designing and developing crash games, creating 2D game assets and UI, and shipping frontends with AI-assisted coding.
GT Group
GT Group unites 70+ companies. I design and build informational websites for the Georgian market using no-code builders. Managing the full process from visual design to launch.
Novatori
Led a team of 8 UI/UX tutors, mentored 300+ students across multiple groups. Prepared design frameworks, reviewed student work, and managed daily tutor operations.
Novatori
Worked on Generato (AI Image Generator), Portal (LMS), and Multypay (Digital Wallet). Full design process: research, wireframes, prototypes, UI design, usability testing.
My core skill. Clean, intuitive interfaces for mobile apps, websites, and platforms, focused on user needs and pixel-perfect execution.
Crash games and 2D game experiences: game UI, characters, animations, and the full player journey from concept to launch.
Responsive, production-ready frontends built with AI-assisted coding. Designs become real products fast.
Low and high-fidelity wireframes and interactive prototypes to test ideas before development begins.
Real user needs uncovered through research, testing, and data analysis to guide design decisions.
Design for every screen size: mobile, tablet, and desktop, so every experience feels native and smooth.
The math of fair casino games is solved. Getting a suspicious player to believe it is design work. Lessons from six live games.
AUG 2026Production data settled our game feel arguments: reveal before you settle, spend the budget on two moments, let volume players play fast.
AUG 2026Repainting is fast and wrong. How Keno went from a clone to a native MYBC Original on two rails: anatomy and tokens.
Rate the work and drop a few words. It goes straight to my inbox, and the best ones land right here.
For design I use Figma. For development I work with HTML, CSS, JavaScript, and AI-powered coding tools like Claude and Cursor. For no-code projects I use Framer and Webflow.
Depends on the scope. A landing page takes 1-2 weeks. A full app design takes 1-3 months. I always give a timeline before starting.
Yes! I build frontends using AI-assisted vibe coding. I can take a design from Figma to a live website. For complex backends I collaborate with developers.
Research first, then wireframes, then high-fidelity design, then prototype and test. I keep you involved at every step so there's no surprises.
Yes, I design 2D game interfaces, characters, and visual assets. I've worked on multiplayer crash games and blockchain gaming platforms.
Just send me an email or book a call. We'll discuss your project, I'll give you a timeline and quote, and we go from there. Simple.
Have a project in mind? I'd love to hear about it.