An MYBC Originals over/under dice game. There's nowhere to hide in dice: one slider, one roll, win or lose. That makes it the purest UI test in the lineup, because the entire game is the clarity of a single trade-off between win chance and multiplier.
DICE
Instant win · Roll over/under
Playable demo soon
Dice is a triangle: target, win chance, and payout multiplier. Move any corner and the other two must follow, instantly and visibly. The slider, the chance readout, and the multiplier are locked together with no rounding tricks: drag to 49.50 over and you see exactly what that costs and pays. Both directions work, roll over or roll under, flipped with one tap, and the slider track is painted so the winning region is always the readable one.
Every readout is also an input. Type a multiplier and the slider jumps; type a chance and the target moves. Power players think in numbers, not pixels.
Prettier demo, worse tool. Precision betting through a drag handle is guesswork, and dice players hate guesswork.
Rounds resolve in under a second, and the result presentation is built for repetition: the rolled number strikes onto the track exactly where it landed relative to your target, so a near miss is visible as distance rather than as a taunt. History chips keep recent rolls one glance away. Auto-bet runs the same rules as manual play with stop conditions the player controls.
Same Originals contract as the rest of the lineup: branded shell, provably fair rounds with in-game verification, and free-round support with clearly labeled payout modes.
Dice went live with a real-money operator and passed 500,000 rounds and 5,000+ unique players in its first two months, with rollout to additional casinos ahead. For a game whose entire interface is one honest slider, that volume is the design review that matters.